Metro Exodus Review – Brand New Days
Metro Exodus Review – Brand New Days. Beyond the dark, oppressive tunnels and radioactive surface of Moscow are the societies that emerge from a nuclear apocalypse and prospective lands habitable for new life. It’s a sensible change in setting that broadens Metro’s horizons, though it sometimes loses the focus the series is known for. Still, the firefights and stealth deliver a familiar and incredible tension, complemented by streamlined survival mechanics necessary to face terrifying threats. But with Artyom and friends punching a one-way train ticket in hopes of greener pastures, Metro Exodus becomes a journey more about the enduring relationships and ties that bind an earnest crew of survivors.
In the opening hours, returning protagonist Artyom is shown with a tenacious insistence that human life exists outside the metro. It gets him into serious trouble, and it’s further revealed that a larger conspiracy is at play. Your departure seems all too sudden and a bit of a disservice to the hardships endured in the previous games, but the heat of the moment and gut instincts of your companions help ease you into the premise of a year-long expedition to wherever the railroads lead.
Thus, Metro Exodus takes the franchise in a bold direction by having a few significant chapters dedicated to open sandbox-style environments where you’re free to roam, explore non-critical points of interest, and follow the main story path. Exploration tends to not be a reward in itself as these open areas are sparse and struggle to incentivize you to venture far off. Doing so pits you against mutants that force you to expend valuable resources for very little in return. Navigating isn’t entirely enjoyable whether it be because of the sluggish rowboats in the Volga or empty lands of the Caspian. It sometimes feels as if Metro’s methodical movement was thrown into much larger spaces it wasn’t meant for. Thankfully, the game reins it in for its other chapters, especially when you make it to the lush forest of the Taiga that masterfully guides you to and from open areas and confined spaces at a tempered pace.
During your time in the open areas, optional side quests will organically populate your map by way of environmental hints or characters mentioning a point of interest in dialogue. These aren’t traditional side quests that get logged into a checklist; instead, they’re opportunities to experience more of Metro’s tense combat scenarios and lead to potentially finding new equipment, scavenging additional resources, or extracting smaller stories that feed into the bigger picture.
Despite the addition of open environments, Exodus primarily plays similarly to previous games, and for the majority of the time it channels the series existing strengths. Carefully laid out levels strike a balance between freedom of approach and linear, focused paths to objectives when you face human enemies, creating a fine flow within missions. Sure, some guards will have their backs conveniently turned or make silly moves in combat, but the overarching thrill that you can swiftly kill or be killed lingers. Another Metro staple of fighting mutated beasts delivers a different style of tension. Irradiated spiders, nimble mutants, and lurking amphibians strike fear as you brace for their attack in ravaged pitch-dark corridors and flooded buildings. Even the harmless spiders that crawl on your arm and across your face further build a terrifying atmosphere. It’s a state of vulnerability covered in a layer of dread that Metro gets right yet again.
Hardly do you ever feel either unfairly disadvantaged or overpowered, as weapons fire with impact and can be a challenge to handle. Each firearm has a roster of modifications that you’ll scavenge from enemy weapons–sights, scopes, barrels, loading mechanisms–which give you control of how you want to fight. This wide variety of customization options can turn a dinky revolver into a formidable long-range weapon or a janky Kalashnikov into a devastating assault rifle–it’s a satisfying system that gives gunplay an additional layer of depth. Modding can also be done using your backpack at any time, giving you the chance to adapt to situations as they arise.
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